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Free Ebook THE REVOLUTION WILL NOT BE TELEVISED: Democracy, the Internet, and the Overthrow of EverythingBy Joe Trippi

Posted by the-foolishgirl.blogspot.com | Kamis, 25 April 2019 | Category: | 0 komentar

Free Ebook THE REVOLUTION WILL NOT BE TELEVISED: Democracy, the Internet, and the Overthrow of EverythingBy Joe Trippi

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THE REVOLUTION WILL NOT BE TELEVISED: Democracy, the Internet, and the Overthrow of EverythingBy Joe Trippi


THE REVOLUTION WILL NOT BE TELEVISED: Democracy, the Internet, and the Overthrow of EverythingBy Joe Trippi


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THE REVOLUTION WILL NOT BE TELEVISED: Democracy, the Internet, and the Overthrow of EverythingBy Joe Trippi

When Joe Trippi signed on to manage Howard Dean's 2004 presidential campaign, the long-shot candidate had 432 known supporters and $100,000 in the bank. Within a year, Trippi and his energetic but inexperienced team had transformed the most obscure horse in the field into a front-runner, creating a groundswell of 640,000 people and raising more money than any Democrat in history -- more than fifty million dollars -- mostly through donations of one hundred dollars or less.

This is the story of how Trippi's revolutionary use of the Internet and an impassioned, contagious desire to overthrow politics as usual grew into a national grassroots movement and changed the face of politics forever. But it's also more than that.

It's about how to engage Americans in real dialogue, how business leaders, government leaders, and anyone else can make use of the most revolutionary idea to come along since man first learned to light a fire. No ... not the Internet. Or computers. Or telecommunications.

Democracy.

For those who thought the Dean campaign ended with a screaming speech in an Iowa ballroom, this book is a wake-up call. Joe Trippi explains how -- right now -- Internet democracy is trans forming every aspect of American life by evenly distributing power. He reveals innovations that are on the horizon, which companies are poised to become first-movers in this new era, and which are in danger of being left behind.

From his behind-the-scenes look at Dean's shocking rise and fall to his "seven inviolable, irrefutable, ingenious things your business or institution or candidate can do in the age of the Internet that might keep you from getting your ass kicked but then again might not," Joe Trippi offers an inspiring glimpse of the world we are becoming.

And he shows how power, in the hands of all of us, changes everything.

  • Sales Rank: #2640558 in Books
  • Published on: 2004-07-06
  • Released on: 2004-07-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .93" w x 6.00" l,
  • Binding: Hardcover
  • 272 pages

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PDF Ebook Everything That Remains: A Memoir by The MinimalistsBy Joshua Fields Millburn, Ryan Nicodemus

Posted by the-foolishgirl.blogspot.com | Senin, 22 April 2019 | Category: | 0 komentar

PDF Ebook Everything That Remains: A Memoir by The MinimalistsBy Joshua Fields Millburn, Ryan Nicodemus

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Everything That Remains: A Memoir by The MinimalistsBy Joshua Fields Millburn, Ryan Nicodemus


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Everything That Remains: A Memoir by The MinimalistsBy Joshua Fields Millburn, Ryan Nicodemus

What if everything you ever wanted isn't what you actually want? Twenty-something, suit-clad, and upwardly mobile, Joshua Fields Millburn thought he had everything anyone could ever want. Until he didn't anymore.  Blindsided by the loss of his mother and his marriage in the same month, Millburn started questioning every aspect of the life he had built for himself. Then, he accidentally discovered a lifestyle known as minimalism...and everything started to change.  That was four years ago. Since, Millburn, now 32, has embraced simplicity. In the pursuit of looking for something more substantial than compulsory consumption and the broken American Dream, he jettisoned most of his material possessions, paid off loads of crippling debt, and walked away from his six-figure career.  So, when everything was gone, what was left? Not a how-to book but a why-to book, Everything That Remains is the touching, surprising story of what happened when one young man decided to let go of everything and begin living more deliberately. Heartrending, uplifting, and deeply personal, this engrossing memoir is peppered with insightful (and often hilarious) interruptions by Ryan Nicodemus, Millburn's best friend of twenty years.

  • Amazon Sales Rank: #4707 in Books
  • Published on: 2014-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .58" w x 5.00" l, .57 pounds
  • Binding: Paperback
  • 232 pages

Review Praise for The Minimalists "Like Henry David Thoreau, but with Wi-Fi." --Boston Globe  "Paring down, branching out." --Chicago Tribune  "A better life, by having fewer possessions." --Seattle Times  "Perhaps it's a good time to sit back and look at how we can all live with less." --USA Today  "The path to a richer, if less cluttered, life." --Globe & Mail   "Living a better life...with less stuff." --National Post   "Helping us end our obsession with stuff." --LA Weekly

About the Author The Minimalists--Joshua Fields Millburn & Ryan Nicodemus--are bestselling authors and international speakers who write and speak about living a meaningful life with less stuff. Their books include Essential: Essays by The Minimalists, Minimalism: Live a Meaningful Life, As a Decade Fades: A Novel, and Everything That Remains: A Memoir. They have been featured in the New York Times, Wall Street Journal, USA Today, Forbes, Boston Globe, San Francisco Chronicle, Chicago Tribune, Seattle Times, Toronto Star, Globe & Mail, Vancouver Sun,Village Voice, LA Weekly, and many other outlets. Visit the authors online at TheMinimalists.com.

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PDF Download The Grand Idea: George Washington's Potomac and the Race to the WestBy Joel Achenbach

Posted by the-foolishgirl.blogspot.com | Jumat, 22 Maret 2019 | Category: | 0 komentar

PDF Download The Grand Idea: George Washington's Potomac and the Race to the WestBy Joel Achenbach

The Grand Idea: George Washington's Potomac And The Race To The WestBy Joel Achenbach When writing can change your life, when creating can enhance you by supplying much money, why don't you try it? Are you still extremely baffled of where getting the ideas? Do you still have no concept with exactly what you are going to write? Now, you will certainly require reading The Grand Idea: George Washington's Potomac And The Race To The WestBy Joel Achenbach A good author is an excellent viewers at the same time. You could specify exactly how you create depending on what books to check out. This The Grand Idea: George Washington's Potomac And The Race To The WestBy Joel Achenbach could assist you to solve the trouble. It can be one of the ideal sources to establish your composing skill.

The Grand Idea: George Washington's Potomac and the Race to the WestBy Joel Achenbach

The Grand Idea: George Washington's Potomac and the Race to the WestBy Joel Achenbach


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The Grand Idea: George Washington's Potomac and the Race to the WestBy Joel Achenbach

The war had been won. Now what? This was the pressing political question for the United States in 1784, and a consuming one for George Washington. He had laid down his sword and returned home to Mount Vernon after eight and a half years as commander of the Continental Army. He vowed that he had retired forever, that he would be a farmer on the bank of the Potomac River, under his own "vine and fig tree." But history was not done with him, and he was not done with history.

Within a year, as Joel Achenbach relates in this stunning narrative, Washington saddled up and rode away on one of the most daring journeys of his rich and adventurous life: a trek across the Appalachian mountains to the frontier, where he would inspect his long-neglected western property and try to collect rent.

The Grand Idea is the story of Washington's ambitions for the brand-new republic that he had fought so hard to create. His western journey culminates in a breathtaking scheme: Washington, with the help of Thomas Jefferson, will transform the Potomac River into a commercial artery that will link the new West to the old East. Worried that the newborn country was so fragmented that it might literally split into two separate and rival nations, he uses the skills he learned as a young backwoods surveyor to come up with his river plan. The future of the Union, Washington believes, depends on the Potomac route to the West, which will bind the country to one enterprise.

Achenbach's sympathetic and wry portrait of General Washington is not the stiff figure of official portraits, but that of a bold man who plunges into uncharted forest and sleeps in a downpour with only his cloak for shelter. He is an inventor, entrepreneur, and land speculator. He loves the West. This Washington is someone who understands that the fledgling republic clinging to the Atlantic seaboard will become a great and booming nation.

Achenbach tracks Washington's river plan from the choosing of the site for the national capital, which led to his being elected as the first president, to its link, decades after his death, to various grandiose plans for a canal that would run hundreds of miles. Ultimately the dream of a Potomac route to the West is abandoned. The nation splits not East and West but North and South, and the river becomes a boundary between warring sides in the Civil War.

Like such classics as Undaunted Courage and Founding Brothers, Achenbach's The Grand Idea is a large narrative of a great man and his grand plan that captures the uncertainties and conflicts of the new country, the passions of an ambitious people, and the seemingly endless beauty of the American landscape.

  • Sales Rank: #889550 in Books
  • Published on: 2004-06-01
  • Format: Deckle Edge
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.19" h x 6.58" w x 9.66" l,
  • Binding: Hardcover
  • 384 pages

From Publishers Weekly
A snappy book about a river and horseback trip more than two centuries ago? Hard to pull off, but Achenbach (Captured by Aliens, etc.) has done so with enough authority to satisfy historians and in a lively style sure to please general readers. His tale is about George Washington's fixation with the West-not today's Far West but the lands inland of the Appalachians-and about what that single-minded interest came to mean for the nation. One wouldn't think that chapters devoted to a single horseback trip that Washington, the nation's first great westerner, took inland in 1784 could be of much interest. But the author uses that trip to unroll a large canvas of subjects, chief among them how a single man's "personal issues had a way of becoming national ones." Fleshing out a day-to-day itinerary with lively excursions into the land's geography, politics, farmers and backwoodsmen, Indians and slaves, Achenbach also unwraps Washington's personality, at once magisterial and rough, obsessive yet realistic, accepting of the people but disdainful of those who got in his way. The Potomac, whose successful development as grand route to the interior would greatly benefit Washington, also plays a central role. Achenbach explains how the river's intractable geography kept the nation's capital from becoming the great metropolis of Washington's dreams. Toward the end, the book wanders off into the Civil War and such subjects as today's Potomac and its landscape. Achenbach ought to have stuck close to his opening intent. The story of Washington's fixity on a dream impossible to realize is a good enough tale on its own. 6 maps.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist
Thomas Jefferson, with his dream of an "empire of liberty" extending to the Pacific, is generally thought of as the Founding Father most devoted to western expansion. Yet, as this revealing and often fascinating book illustrates, Jefferson was not alone in his hopes and plans for the vast regions beyond the Appalachians. Achenbach, a staff writer for the Washington Post and a monthly columnist for National Geographic, credibly asserts that Washington, from his young manhood, had shown consistent interest, perhaps even an obsession, with the latent promise and possibilities of the West. As a young officer in the Virginia militia, Washington had traversed the frontier to dispute French claims to the Ohio country. Before the American War of Independence began, he had engaged intensely in land speculation there. After independence, Washington claimed his fondest hope was to return to the life of a gentlemen farmer at his beloved Mt. Vernon, but his restless spirit led him to plan an epic journey westward. This is an interesting perspective on Washington's views and personality. Jay Freeman
Copyright © American Library Association. All rights reserved

Review
"A book so delightfully written that it makes me wish all history were told with such clarity and wit." -- San Jose Mercury News (Charles Matthews)

"A fine book. . . . The portrait of Washington that emerges . . . is not what you find in most history books." -- Seattle Times, David B. Williams

"A magnificent display of impeccable scholarship blended with incomparable storytelling. . . . Do not miss this book. A+" -- Fort Worth Star Telegram, Jeff Guinn

"Achenbach has done his homwork. This is history as storytelling, driven by personalities and ideas." -- USA Today

"Engaging and solidly researched." -- Washington Post Book World, Henry Wiencek

"Revealing. . . . An interesting perspective on Washington's views and personality." -- Booklist

"Reveals a dimension of the man not often seen--that of Washington as a dreamer." -- Washington Monthly

"Truly riveting. . . . One of the most illuminating and enjoyable popular histories I’ve read in a long while." -- Douglas Brinkley, The Boston Globe

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Get Free Ebook Never Forget a Name or FaceBy Dominic O'Brien

Posted by the-foolishgirl.blogspot.com | Kamis, 14 Februari 2019 | Category: | 0 komentar

Get Free Ebook Never Forget a Name or FaceBy Dominic O'Brien

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Never Forget a Name or FaceBy Dominic O'Brien

World Memory Champion an unprecedented eight times, Dominic OBrien shows how anyone can improve their memory with this fun and colorful palm-sized book. For just under $5-and just in time for those holiday parties-this essential helpmate reveals the secrets to remembering names and faces. OBrien, author of the best-selling Learn to Remember, packs this quick-reference book with fun and easy tips for recall know-how geared toward real-life situations. Simple visualization tools, brainpower boosters, and advice on focusing the mind will help turn forgetfulness into a thing of the past. This tiny volume is perfect as a stocking stuffers or not-so-subtle gift for forgetful friends. For anyone whos ever introduced Susan as Stephanie (or worse), Never Forget gives those memory muscles a much-needed workout.

  • Amazon Sales Rank: #3029090 in Books
  • Published on: 2002-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.00" h x 1.00" w x 1.00" l,
  • Binding: Paperback
  • 112 pages

About the Author Dominic O'Brien is internationally renowned for his phenomenal feats of memory, such as memorizing 2,385 randomly generated binary digits in 30 minutes. In the U.S., he is best known for being banned from Las Vegas casinos for outwitting blackjack dealers. He lives in the UK, where he is a Brain of the Year as well as the Brain Trust Grandmaster of Memory.

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Ebook Map is not Territory: Studies in the History of ReligionsBy Jonathan Z. Smith

Posted by the-foolishgirl.blogspot.com | Jumat, 08 Februari 2019 | Category: | 0 komentar

Ebook Map is not Territory: Studies in the History of ReligionsBy Jonathan Z. Smith

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Map is not Territory: Studies in the History of ReligionsBy Jonathan Z. Smith

In Map Is Not Territory, Jonathan Z. Smith engages previous interpretations of religious texts from late antiquity, critically evaluates the notion of sacred space and time as it is represented in the works of Mircea Eliade, and tackles important problems of methodology.


  • Sales Rank: #892135 in Books
  • Published on: 1993-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 6.00" l, 1.05 pounds
  • Binding: Paperback
  • 352 pages

About the Author
Jonathan Z. Smith is the Robert O. Anderson Distinguished Service Professor of the Humanities at the University of Chicago, where he is also a member of the Committee on History of Culture. Among his numerous publications are Imagining Religion, To Take Place, and Drudgery Divine, all published by the University of Chicago Press.

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PDF Ebook Probability and Statistics for Science and EngineeringBy G Shanker Rao

Posted by the-foolishgirl.blogspot.com | Kamis, 31 Januari 2019 | Category: | 0 komentar

PDF Ebook Probability and Statistics for Science and EngineeringBy G Shanker Rao

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Probability and Statistics for Science and EngineeringBy G Shanker Rao

A firm understanding of the concepts of provability and statistics is essential for the quantitative analysis of risk, uncertainty and reliability in engineering problems.
This introductory textbook, rich in solved problems, provides a comprehensive coverage of the topics of provability and statistics for an undergraduate course in science and engineering.
The theoretical concepts are dealt with in a straightforward manner, with emphasis on their applications to real-world problems. Exercises of varied levels of difficulty have been include so as to give the student an exposure to a wide variety of practical situations where the applications of the concepts learnt play a role in decision making.

  • Sales Rank: #1062801 in eBooks
  • Published on: 2015-09-10
  • Released on: 2015-09-10
  • Format: Kindle eBook

About the Author
G Shanker Rao, formerly the head of the department of mathematics at Government Giriraj PG College, Nizamabad, is presently a faculty member in the department of mathematics at the University College of Engineering, Osmania University, Hyderabad. He has nearly 37 years of experience in teaching numerical analysis, real analysis, graph theory, and statistics to undergraduate and postgraduate students. A prolific writer, he has authored more than 25 books and several research papers.

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Free Download Programming Game AI by Example (Wordware Game Developers Library)

Posted by the-foolishgirl.blogspot.com | Kamis, 03 Januari 2019 | Category: | 0 komentar

Free Download Programming Game AI by Example (Wordware Game Developers Library)

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Programming Game AI by Example (Wordware Game Developers Library)

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Programming Game AI by Example (Wordware Game Developers Library)


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Programming Game AI by Example (Wordware Game Developers Library)

From the Inside Flap

"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I had read it eight years ago!" ---Jeff Orkin, AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R "...a nice combination of a lot of really useful information, put together in a way that doesnÂ’t make my brain leak." ---Gareth Lewis, Project leader, Lionhead Studios, Black & White 2 "Each chapter of MatÂ’s book gently introduces the reader to a fundamental game AI technology before expanding the new idea into a fully formed solution replete with extensive code and clearly worded examples. The tone of the book is uncomplicated and accessible to the reader, allowing a novice programmer the opportunity to get to grips with the basics of game AI programming by implementing their own systems direct from theory or expanding upon code examples offered to gain understanding in a sandbox environment. Once individual technologies are fully understood, the book goes on to combine these ideas into several complete game environments allowing the reader to understand the relationships between the interacting systems of an overarching game architecture." ---Mike Ducker, AI programmer, Lionhead Studios, Fable "Using easy-to-follow and well-described examples, this book shows you how to use most of the techniques professional AI programmers use. A great introduction for the beginner and an excellent reference for the more experienced!" ---Eric Martel, AI programmer, Ubisoft, Far Cry (XBox) "Programming Game AI by Example is an excellent book for the game programming neophyte, the intermediate programmer, and even the expert - it doesnÂ’t hurt to go over familiar ground, does it? The book concisely covers all of the important areas, including basic maths and physics through to graph theory and scripting with Lua, to arm any programmer with the tools needed to create some very sophisticated agent behaviours. Unusually for books of the type, Programming Game AI by Example is solid in its software engineering too, with the example code demonstrating game uses of familiar design patterns. IÂ’d have no qualms about recommending Programming Game AI by Example to any programmer. ItÂ’s an excellent read and an excellent springboard for ideas." ---Chris Keegan, Technical director, Climax Studios (Solent)

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About the Author

freelance programmer and writer

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Product details

Series: Wordware Game Developers Library

Paperback: 495 pages

Publisher: Jones & Bartlett Learning; 1 edition (October 14, 2004)

Language: English

ISBN-10: 9781556220784

ISBN-13: 978-1556220784

ASIN: 1556220782

Product Dimensions:

6.1 x 1 x 9.2 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

84 customer reviews

Amazon Best Sellers Rank:

#431,331 in Books (See Top 100 in Books)

Programming Game AI By Example by Mat Buckland is one of those books that comes highly recommended and was one I had been meaning to read for a long time. In fact, I originally purchased the paperback in 2006 and never got around to reading it. The interesting part is that the book is still very much relevant today and is not dated in the least. Well now maybe some of the engines and middleware have this stuff built in, but the fundamentals I think I still important to understand.The book starts with a quick primer on math and physics. The basics are explained, like Cartesian coordinates, trigonometry, vectors, coordinate spaces, and some physics. Like most people reading a book of this level, the beginning was a light refresher. However, I’m a big stickler for reading books from cover to cover with no skipping around, so I did not mind a short recap. Next Buckland gets into state-driven design and demonstrates a simple command-line app using the concepts. I found this approach successful, and it was able to show the concepts without complex 2D or 3D math getting in the way.He followed up with autonomous moving agents, mostly based on steering behaviors. I was already somewhat familiar with steering behaviors, but I found the author’s description and code to be clear and concise and explained the concept better than I’ve seen before. He then applies the previous topics to a simple soccer game. This was a great next step, and really compiled the knowledge being taught into something concrete. In the next chapter, the author went into graphs; what they are, how to use them, and some popular algorithms link Dijkstra and A*. I always wanted to know what A* was, and this book explains it fairly well.Buckland then devotes a section to cover scripting languages and why they are useful. In this case, he chose Lua (not a bad choice) and explains some basics about the language, how to interface it with C++, and creates a simple finite state machine. This chapter is helpful even if you’re not coding AI and just need a scripting language for your game or engine (provided you like Lua). In fact, a lot of the concepts in this book are generic enough that they can be applied to multiple fields of interest for game developers.Next, the author creates a simple overhead game framework used in the subsequent examples. Using this framework he then shows practical path planning, goal driven agent behavior, and finishes up with fuzzy logic. Fuzzy logic is another one of those buzzwords that always intrigued me but I never really understood. Buckland concludes with a quite excellent explanation of the concept.Overall I found this book to be stellar on all accounts. I feel that any game developer could gain insight from this text, even if they aren’t primarily working with AI programming. The scripting coverage could be used in many games, and the algorithms covered are generic enough to apply to different disciplines. While this is the first book I’ve read on AI, I really can’t imagine a better introduction. Highly recommended.

I think this is a good book. The formatting of the e-book version, however, is so bad as to make it practically unreadable. It looks like the conversion to e-book was done by scanning the printed version, either using OCR or copy/pasting from a print document. This means that you get weird inserts with page numbers, headers saying "This page is intentionally blank", and the math is complete nonsense. Sidebars are randomly interspersed in the text and the source code formatting is gone.I suspect that the printed version of this book is actually quite good. The e-book is a joke.

I am in the process of reading this jewel and have just finished the math portion of the book. There are some "mathematical" term errors that only a mathematician would catch (usage of the terms function vs. formula, and right triangle vs. right angle triangle comes to mind), and certainly do not deter from his presentation of the necessary subjects. He envokes the great memory mneumonic SohCahToa for trigonometry functions, but fails to spell out what that mneumonic represents (Sin is Opposite over Hypotenuse, Cos is Adjacent over Hypotenuse, and Tan is Opposite over Adjacent in a right triangle). The required vector analysis mathematics portion could have been a cleaner and more precise presentation, but covers all the key points. His examples along with graphs throughout this chapter do a good job of illustratating the mathematical concepts he feels are important to programming game AI.Because I taught university level mathematics for years, the math portion was rather straight forward for me (other than the misuse of a few mathematical terms/definitions). I would have preferred to give the book 4.5 stars, but that was not an option. If the author covers the material beyond this first chapter as well as he has in the math chapter, then this should be a 'must buy' for anyone interested in the subject, and am very pleased with the purchased of this book.

One Line Synopsis - This book is a must for anyone interested in the topic of AI in games, and it is full of examples that really drive home the lessons being taught.With all the college courses and graduate studies devoted to the field of artificial intelligence, this book could have easily drowned itself it excessive theory. Thankfully, this did not happen. The author is truly able to give concrete examples and demonstrate the applicable methodologies. Not only do the examples given in the text convey the lessons in AI so clearly, they could easily be employed in your own projects.I have given myself plenty of time not only to read the book, but generate my own AI code inspired from the book. It really is the perfect blend of theory, practice, and examples. If you are looking for an entry level AI book that will also deliver you into the intermediate stages of AI programming, this is the book you have been looking for.I would highly recommend anyone who purchases the book to check out the source code that can be found on the companion website. It not only offers the source code from the book, but also the standalone executables that run the programs discussed. As AI behavior is such a dynamic phenomenon, it really lends itself to view the examples in motion alongside the text. That's why these programs are so helpful. Additionally, one can tell a lot of care was put into constructing these programs to really demonstrate the main point of each topic.As an aside, chapter 2 of this book is an exceptional chapter for those interested in game engine design. It primarily deals with state-driven design and finite state machines, but also discusses game entities and their management along with message handling. While the topics in this chapter deal with AI behavior, their applications go far beyond AI and could easily be applied to many other features of games and software.

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